In this tutorial, we explore a method of adding props to actors, and separating the props so they detach from the actors and simulate physics after a specified event. The TyProp object is very useful for creating things like character armor and other assets that should be bound to the character until an event triggers them to detach.
If you found the tutorial to be helpful or if you have questions, let me know if the YouTube comments! Also, please like the video for the algorithm gods, and subscribe to the channel for more upcoming tuts!
Thanks for watching!