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Writer's pictureKyle Szostek

In this tutorial, we explore a method of adding props to actors, and separating the props so they detach from the actors and simulate physics after a specified event. The TyProp object is very useful for creating things like character armor and other assets that should be bound to the character until an event triggers them to detach.

If you found the tutorial to be helpful or if you have questions, let me know if the YouTube comments! Also, please like the video for the algorithm gods, and subscribe to the channel for more upcoming tuts!


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Writer's pictureKyle Szostek

In this TyFlow tutorial, we explore a simple yet effective method of simulating ragdoll physics on a standard character studio biped. First, we set up the character as a TyActor, so we can birth many of them in our scene. I cover a handful of tips for getting the actors to look at and move toward a particular location before triggering the ragdoll effect.


There is a link to download the 3ds Max file in the YouTube description.

If you enjoyed this tutorial, please LIKE and SUBSCRIBE to the channel for more upcoming tutorials! If you're interested in more TyFlow tutorials, check out my other videos on my channel! Also, let me know what you thought of this tutorial in the YouTube comments :)


Also, you can follow me on instagram for news on upcoming tutorials, and to see current art pieces that I'm working on: https://www.instagram.com/simulationlab/


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Writer's pictureKyle Szostek

In this tutorial, we implement a method of spawning bead necklaces that interact with each other and are affected by gravity. We use PhysX shape and bind operators to handle the bindings and collision between the individual bead objects.

If you enjoyed this tutorial, please LIKE and SUBSCRIBE to the channel for more upcoming tutorials! If you're interested in more TyFlow tutorials, check out my other videos on my channel! Also, let me know what you thought of this tutorial in the YouTube Comments :)


Thanks for watching!

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