TyFlow Tutorial: Rubber Band Packing!
In this tutorial, we use 3ds Max and TyFlow to simulate hundreds of rubber circle particles packing together at a single point. First we scatter hundreds of circle shapes on a plane, add a cloth bind operator, and particle physics. The important step is the position limiter, which stops the circles from intersecting, and keeps them bound to the ground plane. The circles generate some pretty interesting amoeba-like patterns, and it's a pretty satisfying effect!
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