Hi everyone! In this tutorial, we cover setting up a simple rigged/animated character as a TyActor, applying a looped animation, and interrupting the actor's animation with physX events. The "bind pose matching" method is very simple, yet crazy powerful.
Toward the end of the video, I cover some brief render settings and lighting for the scene using the Fstorm rendering engine. Check out the full tutorial below:
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Thanks for watching!