There's a bunch of 3D artists making all sorts of animations featuring squishy objects. Why? because it's super satisfying to watch! However, these kinds of simulations are not so simple to make. There's a bunch of different methods that can be used to make squishy objects, but the method you choose depends on your subject, and your patience ;)
In this tutorial, we employ a simple and effective method of creating soft-body simulations using 3ds Max and TyFlow. There are multiple methods of creating sofy-body objects, which I briefly explain during the video. The main method that I used here consists of birthing an array of voxels inside a simplified version of our brain object, binding them together using a physX bind operator, and skinning them with our high-resolution brain model. At the end of the video, I cover some basic scene setup, lighting, and render settings using both Vray and Fstorm.
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