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  • Writer's pictureKyle Szostek

Creating a bubble animation in 3ds Max can be relatively simple, however, making it look convincing can be a really time-consuming key-framing process. Thankfully, we can employ TyFlow to help us with the physics simulation, and the brand-new modifiers like TyMesher and TyBoolean to help us make our simulation convincing with zero headache!

In the tutorial below, we start from scratch, and set up the simulation step-by-step. This simulation can be achieved using many different methods, but this is just one way that I found to be pretty simple. If you find a different method, be sure to share it in the YouTube comments, or in the Modulatr project! You can also join the TyFlow group on Facebook, where people are sharing all sorts of cool experiments.

Watch the tutorial below, and let me know what you think!

Also, you can download the project files from the tutorial under the Files tab in the Modulatr project here! If you come up with something cool, or develop your own method, you can share it to the Modulatr project as a new branch.

Thanks for reading/watching!

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  • Writer's pictureKyle Szostek

Here's a new tutorial I made using 3ds Max and TyFlow. I first created a simple castle structure using basic primitives and boolean them together. Then, we use TyFlow to procedurally populate voxels within the volume of the castle, and replace the voxels with the playing-card modules. Watch the tutorial below for a step-by-step guide:

You can download the project files, and share your own card-creations at the Modulatr project here!

Creating a physics simulation like this can be really challenging, especially if you're attempting to manually model and simulate each individual card. That's where TyFlow comes in to do the heavy lifting for us. Also, at the end of the video, I do a brief intro to using the Fstorm rendering engine, which is great because it allows us to visualize the physics of our procedural card simulation in near real-time!

Feel free to reach out if you have any questions, or if you have any recommendations for future tutorials. Thanks for watching!

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  • Writer's pictureKyle Szostek

Another tutorial in the 3ds Max and Tyflow series. Here we discuss how to attract objects to a particular object in your scene. In this case, we make a UFO that attracts cubes through a cylindrical tractor beam and destroys them once they reach the craft. It's a simple method, but can be very useful for creating things like vacuum cleaners, tornadoes, and other things that "suck", lol. Check out the tutorial below:

If you found the tutorial useful, let me know! You can subscribe to my YouTube channel, and follow me on Instagram to see my daily experiments and news on upcoming tutorials, etc.

Thanks for reading/watching!

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