In this tutorial, we explore a two different simple cloth and paper simulation setups using 3ds Max and TyFlow. In the first setup, I create a simple plane, assign a cloth bind operator, particle physics, and bind the particles together. By tweaking a few settings, the cloth object becomes more rigid like paper. In the second example, we birth a series of cloth strips and push an animated sphere through them. There are infinite possibilities of cool things you can do with cloth sims, so be sure to check this tut out!
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