Here's a new tutorial I made using 3ds Max and TyFlow. I first created a simple castle structure using basic primitives and boolean them together. Then, we use TyFlow to procedurally populate voxels within the volume of the castle, and replace the voxels with the playing-card modules. Watch the tutorial below for a step-by-step guide:
You can download the project files, and share your own card-creations at the Modulatr project here!
Creating a physics simulation like this can be really challenging, especially if you're attempting to manually model and simulate each individual card. That's where TyFlow comes in to do the heavy lifting for us. Also, at the end of the video, I do a brief intro to using the Fstorm rendering engine, which is great because it allows us to visualize the physics of our procedural card simulation in near real-time!
Feel free to reach out if you have any questions, or if you have any recommendations for future tutorials. Thanks for watching!
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