New TyFlow Tutorial: Particles on Animated Characters!
In this tutorial, I cover a simple method of scattering particles on an animated character, and binding them so the particles follow the movement of the character's animation. We then take it a step further, and interpolate procedural splines among the neighbor particles, and simulate physics on the resulting splines in a secondary flow. The resulting splines are bound to the original scattered particles, and are affected by gravity and motion physics of the animated character.
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