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  • Writer's pictureKyle Szostek

New Tutorial: Particle Transfer with Dynamic Booleans!

In this tutorial, we cover a fun method of transferring particles from within one shape to another using the TyBoolean and TyMesher modifiers in TyFlow. We then use the output mesh as a collider for our TyFlow simulation, and spawn physX-enabled voxel particles within the mesh to get a bead-like effect. This method can be used to create all sorts of interesting and satisfying effects.

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